The bad design series highlights designs of objects that I think are confusing, inefficient, or ineffective. The concept for these posts are similar to the concept for a program that the Georgia Tech chapter of the Human Factors and Ergonomics Society uses at many of its outreach events. In this program, we help people understand the importance of human factors by showing them pictures of poorly designed objects to demonstrate the effect of design on users. I’ll be doing the same in this series. To tie back to the theme of the “learning experiences and educational technology” blog, I’ll connect what makes the design of objects poor to what can make the design of instruction poor.
Bad Design Series