Article Summary: Lazonder & Harmsen (2016) Meta-analysis of Inquiry-based Learning

Motivation: To explore the effect of different levels of guidance on the impact of inquiry-based learning.

Inquiry-based learning: Lazonder and Harmsen offer a definition of inquiry-based learning, though they stipulate that there is little consensus on what factors define it. They define it as a method “in which students conduct experiments, make observations, or collect information in order to infer the principles underlying a topic or domain” (pp. 682). They emphasize that students act as scientists to achieve these goals. The article offers a comprehensive review of the seminal and recent work done on inquiry-based learning. Continue reading

Article Summary: Román-González et al. (2017) Computational Thinking Test

Motivation: To develop and validate a quantitative, multiple choice test of computational thinking that can be easily administered, used as both a pre-test and post-test, and used in conjunction with qualitative approaches to gain a holistic understanding of learners’ code-literacy.

Computational Thinking Test (CTt): Román-González first published about the Computational Thinking Test (CTt) in 2015. He started with 40-items that were independent from a programming environment and measured computational thinking (CT) concepts that were identified by a number of people in the field, primarily CSTA & ISTE (2011) and Grover & Pea (2013). After exploring the content validity of the items, CT concepts, and measure overall with 20 experts, he cut the measure down to 28-items on the following concepts: Continue reading

Article Summary: Tedre & Denning (2016) The Long Quest for Computational Thinking

Motivation: To present the history of computational thinking so that researchers do not repeat the mistakes made in the past or resolve problems. To identify potential threats to widespread implementation of CT in K-12 education.

Computational Thinking (CT): Computational thinking (CT) has a long past dating back to nearly the beginning of the computing field. Therefore, the definition of CT has evolved along with computing in general. The current conception of CT is a set of skills related to computing but useful beyond computing. This conception originated from Wing’s (2006) paper that argued CT should be as fundamental to education at reading, writing, and arithmetic. While many people agree with her argument, few agree on what should be included in that set of skills.  Continue reading

Article Summary: Schaeffer et al. (2016) Feedback via Educational Technology

Motivation: To summarize research that examines providing feedback to students through educational technology and to identify factors that impact its efficacy.

Characteristics of Feedback that Affect Efficacy:

  1. The most effective type of feedback in general is feedback that explains why an answer is correct or incorrect. If you cannot provide that level of detail, feedback should at least say what the correct answer is rather than only whether the student is right or wrong.
  2. Feedback is most effective when it’s given throughout a learning task rather than at the end of it, but giving feedback too often can also hurt learning.
  3. When students are new to a task or working on a particularly hard task, giving feedback through a human avatar can hinder their performance (due to the social facilitation effect).

Continue reading

Article Summary: Razzaq & Heffernan (2009) To Tutor or Not to Tutor

Motivation: Explore the trade-offs in learning efficacy between completing fewer problems with guidance from a tutored problem solving system compared to seeing more worked problems without guidance.

Tutored problem solving: Computer systems can tutor students who are solving problems by providing them with hints and feedback at each step of the problem solving process. These kinds of systems, such as intelligent tutoring systems, generally improve problem solving performance. Using tutoring systems, however, is time consuming because they require students to attend to each step of the problem in depth, even if the student is not struggling with that step. Continue reading

Article Summary: Rich et al. (2016) Belief in Corrective Feedback

Motivation: Explore the effects of learners’ belief that feedback is correct on their knowledge and misconception revision.

Knowledge revision: People are notoriously bad at correcting their misconceptions, and it’s not their fault for the same reason that learning is hard. Processing information that doesn’t readily fit into our current knowledge structures is effortful. In addition, we are bombarded every minutes with new information, and our brains have to pick which pieces of information to process and which ones to ignore. For example, if you closed your eyes right now, how much of your visual field could you recall? You can only focus on a few things at a time, forcing your brain to ignore the rest. Continue reading

Article Summary: Koedinger et al. (2016) Testing Theories of Transfer

Motivation: Contrast a theory of broad (general mental functions, or faculty) transfer with a theory of narrow (component) transfer by testing statistical models of each theory on naturally occurring data collected from authentic use of educational technologies.

Theories of Transfer: Transfer is the ability to apply what you’ve learned to solve novel problems. For example, if you learn how an apple is processed in the digestive system, you can then explain how bread is processed if you know the differences between apples and bread. This is a type of near transfer, meaning that the differences between the original learning context and the new problem context are not very different.  Continue reading

Article Summary: Margulieux et al. (2016) Employing Subgoals in Computer Programming Education

Motivation: Apply subgoal learning to programming education to determine whether it can be used to improve performance in computer science courses.

Subgoal learning: It can be very difficult for instructors, who are experts in the field, to explain procedures at a level that is easily understandable to students. Enter subgoal learning. Subgoal learning has improved learning in STEM domains (e.g., Catrambone, 1998) because it breaks down problem solving procedures into steps that novices can grasp. Continue reading

Article Summary: VanLehn (2011) Tutoring Systems

Motivation: Compare the effectiveness of human and computer tutors

Definitions:

  • Computer Tutoring Systems
    • Intelligent tutoring – step-based or substep-based, students work problems in the system and receive feedback for each step, high interactivity
    • Answer-based tutoring (Computer-Aided Instruction (CAI), Computer-Based Training (CBT), Computer-Aided Learning (CAL)) – answer-based, students work problems outside of the system and enter the answer to receive feedback, low interactivity
  • Human Tutoring – students work on problems with subject-matter experts synchronously, high interactivity

Continue reading

Article Summary: Durso et al. (2014) Human Factors – Oxford Bibliography

Motivation: Create an annotated bibliography of Human Factors that introduces and organizes its sub-fields and seminal works.

Outline: Human Factors is a field of psychology that examines how humans interact with technology, so we organized this bibliography around the factors that affect this interaction. After a general overview of the field and its methods, we introduce psychological factors from sources both internal, in “Perceptual and Cognitive Factors,” and external, in “Organizational and Social Factors.” Next, we discuss how to apply these factors to designing systems that match the capabilities and limitations of humans both cognitively, in “Cognitive Factors in Design,” and physically, in “Physical Factors in Design.” Finally, we describe factors that affect users once they start interacting with a system in “Deployment Factors.” Continue reading